Showing posts with label role playing game. Show all posts
Showing posts with label role playing game. Show all posts

Monday, July 27, 2009

Labyrinth Lord Character Creation House Rulings

Aside from how it is played, much of what affects a character’s success is determined at creation. With this in mind, I have created a couple house-rulings for the character creation process.

  • Stat Rolling: I use the tried-and-true roll 4d6 and drop the lowest die method.
  • Starting Hit Points: At first level, characters get maximum hit points. It is like like they rolled the highest hit point die result and added any constitution modifier applicable.
  • Beginners’ Luck: At second level, characters get to re-roll a hit die roll that results in a 1 or a 2 until they get something better than 2.


Given these tweaks, the survivability rate increases.

Sunday, July 26, 2009

Labyrinth Lord

Currently, I serve as the game moderator for two gaming groups. In both groups, we play Labyrinth Lord. The choice belongs to me. I chose Labyrinth Lord for a few reasons, which I will enumerate here.

  1. It costs nothing. I like to use free systems when I introduce, or re-introduce, people to gaming.
  2. It possesses an old-school feel. Call it nostalgia. Call it an aesthetic. I like it.
  3. The rules work … simply.
  4. One book! Most games I like come complete in one book. I observed this throughout my years of gaming. This was not decided by way of some philosophy.

Like many GMs, or LLs, I like to tinker and develop house-rulings. I will present a few here. The people I play with have a more narrative flair, which I welcome and encourage. This means that they want to develop characters that they can play and get into. Labyrinth Lord tends to have high mortality rate. To combat this, I have developed a few tweaks. I will post them separately.