Sunday, July 26, 2009

Labyrinth Lord

Currently, I serve as the game moderator for two gaming groups. In both groups, we play Labyrinth Lord. The choice belongs to me. I chose Labyrinth Lord for a few reasons, which I will enumerate here.

  1. It costs nothing. I like to use free systems when I introduce, or re-introduce, people to gaming.
  2. It possesses an old-school feel. Call it nostalgia. Call it an aesthetic. I like it.
  3. The rules work … simply.
  4. One book! Most games I like come complete in one book. I observed this throughout my years of gaming. This was not decided by way of some philosophy.

Like many GMs, or LLs, I like to tinker and develop house-rulings. I will present a few here. The people I play with have a more narrative flair, which I welcome and encourage. This means that they want to develop characters that they can play and get into. Labyrinth Lord tends to have high mortality rate. To combat this, I have developed a few tweaks. I will post them separately.

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