Aside from how it is played, much of what affects a character’s success is determined at creation. With this in mind, I have created a couple house-rulings for the character creation process.
- Stat Rolling: I use the tried-and-true roll 4d6 and drop the lowest die method.
- Starting Hit Points: At first level, characters get maximum hit points. It is like like they rolled the highest hit point die result and added any constitution modifier applicable.
- Beginners’ Luck: At second level, characters get to re-roll a hit die roll that results in a 1 or a 2 until they get something better than 2.
Given these tweaks, the survivability rate increases.