Monday, April 20, 2009

The Archons

Though they are gods, the Archons closely resemble people. They can be moved, angered and inspired. They think thoughts and feel emotions like people. And like people they have flaws and foibles, and profound secret strengths. They obey the laws of nature just like people.

To the best of any sage’s knowledge, the Archons have no true names. If they did then they have been long lost. Each is known by many names. There is no true organization or hierarchy to the Archons. They appear in art and song and story over and over again, often times in contradictory roles. Some stories have more popularity with a particular group or a particular area, though all understand that none of them are the one, true story.

The Archons are neither male nor female but can appear as either. The gender an Archon presents itself as depends on how it would best be seen or the part it is playing in a drama. Archons have many different names. The names listed above are the most common. For example, The Knave is also known as The Trickster, The Thief, The Jack, The Varlet, and The Skulk. Each of the different names focuses on a particular aspect of the Archon.

Archons can manifest as a being on Yore at will, and have done so many times. Usually an Archon will manifest only a portion of their essence. When an Archon manifests a form, they are often locally worshipped in that guise. In Cairn City, the wizards of the Magesterium are known to revere Lunaris the legendary Moon Mage as a manifestation of The Mage.

Archons can be prayed to and sometimes grant gifts, wishes, and miracles. Sometimes people have felt the wrath of an angered Archon. Individuals who dedicate their lives to a holy purpose can train as clerics and learn to cast cleric spells.

The Archons are:

• The Artist,
• The Counselor,
• The Doctor,
• The Knave,
• The Mage,
• The Noble,
• The Ranger,
• The Scholar,
• The Smith,
• The Stranger,
• The Warrior, and
• The Yeoman.

1 comment:

bulette said...

It's interesting to me that you're developing your Macro world and then extending it to the Micro (Player's) world - It's a very inspiring approach, and one which I did in the past when I first played. I had a lot more time then, and perhaps even imagination, then I do now! Now, I am lucky to find a player, let alone time to flesh out a world. For the moment, I plan to get a game in when I can, and then flesh out the wider world as it becomes necessary to describe it because of the motivations of those the players come into contact with during their gaming. It's a more creatively frugal approach than yours - I definitely see your way as a method of seeding a variety of potential plot elements for future adventures. Anyhow, hope that made sense, and good luck and happy writing!